Charles University Faculty of Mathematics and Physics
PhD in Computer Science - Visual Computing and Computer Games
Prague, Czech Republic
PhD
DURATION
4 years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
EARLIEST START DATE
TUITION FEES
CZK 150,000 / per year **
STUDY FORMAT
On-Campus, Blended
* applicants from non-EU/EEA countries are advised to apply by April 30th
** online application fee: 720 CZK. Paper application fee: 770 CZK
Key Summary
About: The PhD in Computer Science – Visual Computing and Computer Games prepares researchers to process visual information in graphics, image analysis, machine vision and game tech. It centers on independent research, publication and industry transfer via internships, focusing on mathematical methods, algorithms, rendering and VR/AR. The program builds on MFF UK and UTIA ASCR expertise; open to international students.
Career Outcomes: Graduates apply advanced methods in academia, public institutes and industry. Roles include research scientist, computer vision engineer, game developer and VR/AR specialist. Sectors include film, rendering, medical imaging, security and biometric systems. Career opportunities span research and industry.
The program focuses on the education of graduates prepared to solve research problems in the sub-area of computer science related to the generation and processing of visual information (computer graphics, image analysis, machine vision) and/or computer games development.
The primary means of education is independent research, publication, and presentation of research results, as well as their eventual transfer to the industry through student internships. The creative activity within the program focuses on developing new or improving existing mathematical methods, algorithms, and technologies dealing with the computer processing of visual information and with computer games. The program reflects the growing demand for advanced technologies and builds on the exceptional expertise of MFF UK and UTIA ASCR in these research areas. Graduates can be employed in academia, public research institutions, and private companies.
The program does not contain specializations.
Graduates are equipped with theoretical knowledge and practical experience in the major areas of computer graphics, image analysis, machine vision, and computer games technology. They have knowledge of the state-of-the-art methods used in these fields and possess the ability to apply these in solving research problems as well as practical tasks. Graduates can work in both private and public enterprises focusing on computer graphics (film production, computer animation, realistic rendering, 2D and 3D printing, etc.), image analysis and computer vision (CCTV, microscopy, remote sensing, military, and medical applications, security systems, biometric data recognition, etc.) or in the development of computer games and interactive systems of virtual and augmented reality.
