MA Computational Arts
Goldsmiths, University of London
Key Information
Campus location
London, United Kingdom
Languages
English
Study format
On-Campus
Duration
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Pace
Full time, Part time
Tuition fees
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Application deadline
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Earliest start date
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Introduction
MA Computational Arts
Study a degree which develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing.
What is computational art?
Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.
Admissions
Scholarships and Funding
Several scholarship options are available. Please check the university website for more information.
Curriculum
Compulsory Modules
- Workshops in Creative Coding 1
- Workshops in Creative Coding 2
- Final Project in Computational Arts
- Computational Arts-based Research and Theory
Option modules
- 3D Virtual Environments and Animation
- Advanced Audio-visual Processing
- Programming for Artists and Designers
- Machine Learning for Artists and Musicians TBC
- Computational Form and Process
- Approaches to Play: Mechanics Dynamic, Aesthetics
- Special Topics in Programming for Performance and Installation
- Narrative and Interactive Fiction
- Physical Computing 1
- Physical Computing 2
Program Outcome
What will I learn?
This degree develops your arts practice through the expressive world of creative computation. Over a year (full-time) or two years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.
You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.
Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
You will also study contextual modules on computational art and the socio-political effects of technology. These modules provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
Program Tuition Fee
English Language Requirements
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