BA (Hons) Design for Event, Exhibition and Performance
University of Lincoln
Key Information
Campus location
Lincoln, United Kingdom
Languages
English
Study format
On-Campus
Duration
3 - 4 years
Pace
Full time
Tuition fees
Request info
Application deadline
Request info
Earliest start date
Sep 2024
Introduction
Design for Event, Exhibition and Performance specialises in creating 'storytelling spaces', whether for a brand, a collection, or an idea.
This ambitious and wide-ranging programme aims to prepare you for a future career in the 21st Century experience economy and offers opportunities to work on a wide range of creative briefs. The course is multi-disciplinary and collaborative in nature and will appeal to students with a wide range of interests in all aspects of the arts.
You may design brand experiences, exhibition projects for museums, visitor attractions and theme parks, commercial trade stands, and temporary environments for theatrical live events and festivals.
There are opportunities to undertake projects that integrate aspects of spatial, interactive, and graphic design to create engaging, narrative environments.
This programme is also available with an Arts Foundation Year, which can provide an alternative route of entry onto the full degree programme.
"This information was correct at the time of publishing (July 2023)"
Admissions
Scholarships and Funding
For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships.
Several scholarship options are available. Please check the university website for more information.
Curriculum
How You Study
In a rich multi-disciplinary studio culture that is relevant and responsive to the needs of industry, students are able to learn how to research, interpret, and present narrative and content through three-dimensional design. 'Hands on' drawing and modelling techniques as well as digital communication skills can also be developed by students. Lectures, workshops, seminars, and tutorials focus on providing the cultural, social, and technological context of the subject area.
The course encourages self-directed placements and offers collaborations with established practitioners through 'live' projects, and students have the chance to gain professional experience through engagement with visiting lecturers and by presenting their work to practising designers.
The first year focuses on educating and supporting students to help them develop 3D design skills and gain expertise in drawing, modelling, and digital communication. Through seminars and projects, students can become aware of social and contextual issues around design production and be introduced to the importance of visual literacy in spatial, figurative, and performance design.
Building on these principles, the second year focuses on more discipline-specific elements, where students are able to explore and gain expertise in narrative driven design while examining specific areas of interest in a diverse studio environment.
In the final year, students can focus on areas of specific personal interest and develop individual projects that form the showcase for a final exhibition.
The programme offers a vibrant and supportive studio culture, where contact time can be in workshops, computer suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some projects offer the opportunity to take part in external visits and fieldwork.
Learning through practice is a key element of this course, and you'll spend a lot of time in a creative design studio environment. Teaching and learning experiences will include workshop activities, peer groups, lectures, workshops, seminars, and group tutorials. All DEEP students currently have free access to Adobe Creative Cloud, Microsoft Office, Autodesk, and AutoCAD software for the duration of study.
First Year
- Design Process 1.1: Fundamentals and Skills (Core)
- Design Process 1.2: Application and Communication (Core)
- Design Process 1.3: Consolidation and Agency (Core)
- Research Process 1: Principles and Concepts (Core)
Second Year
- Design Process 2.1 Exhibition: Development & Interrogation (Core)
- Design Process 2.2 Event: Investigation & Exploration (Core)
- Design Process 2.3 Performance: Evolution & Resolution (Core)
- Research Process 2: Culture, Content, Perspective (Core)
- Research Process 2: Methods and Perspectives (Core)
Third Year
- Exhibition Design Process 3.1: Selection: Atmosphere & Experience (Core)
- Exhibition Design Process 3.2 Autonomy: Concept & Design (Core)
- Exhibition Design Process 3.3 Autonomy: Technical Resolution & Communication (Core)
- Research Process 3: Design Exegesis (Core)
† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
How You Are Assessed
As this course aims to develop a wide range of practical and intellectual skills, assessment is varied and includes presentations, written projects, individual and group practical work, projects, and portfolios, in addition to academic essays.
There are no formal end-of-year examinations. Throughout the degree, students are assessed through their production of practical and written work.
Assessment Feedback
The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly - usually within 15 working days after the submission date.
Methods of Assessment
The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework for example including design project work and presentations; and written assignments. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.
Program Outcome
How You Study
In a rich multi-disciplinary studio culture that is relevant and responsive to the needs of industry, students are able to learn how to research, interpret, and present narrative and content through three-dimensional design. 'Hands on' drawing and modelling techniques as well as digital communication skills can also be developed by students. Lectures, workshops, seminars, and tutorials focus on providing the cultural, social, and technological context of the subject area.
The course encourages self-directed placements and offers collaborations with established practitioners through 'live' projects, and students have the chance to gain professional experience through engagement with visiting lecturers and by presenting their work to practising designers.
The first year focuses on educating and supporting students to help them develop 3D design skills and gain expertise in drawing, modelling, and digital communication. Through seminars and projects, students can become aware of social and contextual issues around design production and be introduced to the importance of visual literacy in spatial, figurative, and performance design.
Building on these principles, the second year focuses on more discipline-specific elements, where students are able to explore and gain expertise in narrative driven design while examining specific areas of interest in a diverse studio environment.
In the final year, students can focus on areas of specific personal interest and develop individual projects that form the showcase for a final exhibition.
The programe offers a vibrant and supportive studio culture, where contact time can be in workshops, computer suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some projects offer the opportunity to take part in external visits and fieldwork.
Learning through practice is a key element of this course, and you'll spend a lot of time in a creative design studio environment. Teaching and learning experiences will include workshop activities, peer groups, lectures, workshops, seminars, and group tutorials. All DEEP students currently have free access to Adobe Creative Cloud, Microsoft Office, Autodesk, and AutoCAD software for the duration of study.
Program Tuition Fee
Career Opportunities
Owing to the multi-disciplinary approach of the course, graduates may choose to work on event, retail, theatre, exhibition, or communication design-based projects. Recent graduates have gone on to successful careers at organisations including Eureka!, The National Children's Museum, Imagination, MET Studio, Kingsmen (Singapore), Rapier, Equinox, and the British Museum.
Graduates have secured creative roles such as designer, 3D designer, and Store Designer at organisations including Auto-Trail VR Ltd, Clive Agency, DMN DesignBuild, Equinox Design, Estee Lauder Companies, EventLab, Freeman/Large Creative Limited, Form Atlarge Ltd, GES Middle East, Korten Ltd, Leo Associates Ltd, Mad About Design, Oliver Bonas, Park Display, Rapiergroup, RTH Plc, Scotch Whiskey Experience, and Shaggy Sheep Designs.