Games Development BA (Hons)
Bath Spa University
Key Information
Campus location
Bath, United Kingdom
Languages
English
Study format
On-Campus
Duration
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Pace
Full time
Tuition fees
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Application deadline
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Earliest start date
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Introduction
Games Development BA (Hons)
By joining this course you'll become part of a committed community of game makers. You can expect to learn by making, to be encouraged to be curious and experimental, and to collaborate with others. We value and reward unique ideas and risk-taking, and help you think about games not only as commercial products but also meaningful art experiences.
The course begins with a close review of the fundamentals of games or the & rules of play, while covering the key design skills, programming tools and co-creation strategies that lead to compelling titles. You'll explore the function of game engines, make 2D assets, and test your developing knowledge in a series of mini game jams.
Your second year shifts attention to narrative design, game sound and 3D asset creation. Alongside this you'll engage emerging forms of game-making for extended realities (XR), while building essential industry-insight through modules that target commercial/entrepreneurial thinking.
Gallery
Scholarships and Funding
Several scholarship options are available. Please check the university website for more information.
Curriculum
Year one (Level 4) modules
- Rules of Play
- CodeLab I
- 2D Game Art
- Sound for Games
- Critical Play
- Game Jam
Year two (Level 5) modules
- 2D Game Design
- Narrative Design and Gameplay
- 3D Game Art
- Extended Realities
- Commercial Games
- Tangible Games
- Playful Media
- Professional Placement Year
Year three (Level 6) modules
- Industry Ready
- Games Studio Pre-Production
- Serious Games
- Games Studio
Program Outcome
Program Intended Learning Outcomes
Ideation - demonstrate an individual and experimental approach to the generation of game concepts that is informed by a systematic understanding of and critical evaluation of existing games.Design - demonstrate an ability to critically evaluate, consolidate and challenge existing approaches to game design in order to establish a distinct creative voice.Play - demonstrate a systematic understanding of play as a tool for conceptual thinking, problem-solving and creative expression in contexts that extend into traditionally non-gaming disciplines.Tools - demonstrate an ability to critically evaluate, shortlist, select, combine and adapt specialist tools as required to realise a selfdevised brief in the field of games development.Process - demonstrate an ability to devise and deploy techniques and workflows that negotiate the constraints of a self devised creative brief in the field of games development.Collaboration - demonstrate ability to select, critically evaluate, adapt and apply co creation methodologies and tools as required to address a creative brief.Industry Context - demonstrate an ability to systematically identify career opportunities within the games industry and critically evaluate personal abilities and motivations against the expectations of such opportunities.
Work Experience and Placement Opportunities
There are several available opportunities to engage with industry across the Program. We encourage you to take advantage of:
- Summer placement schemes
- Live briefs within modules
- Industry insight events, professional talks and workshops
- Creative and technical work as part of Creative Computing commissioned projects Roles with university-led external projects that cross subject areas
- Personal commissioned work with support from the Creative Computing team Invites to attend or participate in gaming conventions, regional /national/global game jams and game design competitions
Opportunities to study abroad via the Erasmus+, International Exchange and Study Abroad Programs are also available.
Program Tuition Fee
English Language Requirements
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