About this program
Film, Animation and Digital Arts MA
Our new MA in Film, Animation and Digital Arts is a broad multidisciplinary program which responds to the latest advancements in moving image production technologies such as virtual production, performance capture and synthesis, and realtime visual effects. These and other developments in the digital media arts arena require a new breed of multi-skilled practitioners.
Our program seeks to develop your core creative competences in a range of relevant contemporary practices. These include:
- 3D computer graphics (CG)
- Computational arts
- Immersive' media
- Digital acting
- Mediatised theatre
- Motion graphics
- Movement interfaces
- Machine vision
- Interactive cinema.
Your skills and talents as a media practitioner, alongside intellectual curiosity, collaborative spirit, technical proficiency and sense of adventure, will all come into play as you make use of Surrey's state-of-the-art facilities, great work spaces and dedicated multi-disciplinary supervision. You will also benefit from the extensive connections we enjoy with the creative industries, which include media production companies, animation studios, VFX houses, facilities providers and film studios - locally, nationally and globally.
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A minimum 2:2 UK undergraduate degree (or international equivalent) usually, but not necessarily, in a relevant subject area.
Applicants are required to submit a portfolio of relevant work. Portfolio material usually consists of a showreel or a selection of your best work in the media and formats in which you have previously worked. Depending on the extent to which you have specialised, this could include examples of film, animation, 3D modelling, VFX, motion graphics, illustration, creative photography, scriptwriting, digital artworks, painting, sculpture, set design, live theatre work, installation, or indeed any other creative work which you feel demonstrates relevant skills and creativities.
In addition, please include a brief description of the type of project you would like to undertake on the MA. This just helps us to understand your interests and likely requirements - it will not commit you to a particular project at this stage.
We may be able to take relevant work experience into consideration if you don't meet the typical entry requirements. You are welcome to contact the program Director to discuss your suitability for the program prior to submitting an application.
English language requirements
IELTS Academic 6.5 overall with 6.0 in each element.
For more information about admission requirements, please visit the university website.
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- Creative Media Practices (I)
- Moving Image Arts - Contemporary Contexts
- Collaborative Project
- Creative Media Practices (II)
- Final Masters Project
Scholarships & funding
Several scholarship options are available, please visit the university website for more information.
Intensive development of practical skills will be assessed through the development of a cumulative portfolio, presented as response to and output from a series of creative and technical skills workshops in Semester 1.
A group collaborative project rounds off this part of the program, which involves multidisciplinary collaboration and technical and creative experimentation.
Theory lectures and seminars will be delivered by active researchers within the department and elsewhere, shared with, and occasionally delivered by, our postgraduate researchers. Output will be a written portfolio of response' plus a research paper working towards the final major project dissertation, for those specialising in contemporary media theory.
Advanced skills development with specialist tutors will be available in preparation for final masters projects. Areas include:
- Digital arts
- 3D modelling
The output consists of a portfolio of practice, applying the advanced techniques as prototype development for the final masters project, for those students taking the practice' route.
For your final masters project, you will be assigned one principal supervisor and one co-supervisor depending on the nature of your project.
Please visit the University website for more information about tuition fees.
Our program is primarily practice-oriented, backed up with a relevant and robust contextual framework. The program is 12 months long, split across two semesters and the University's summer period.
Semester 1 includes a set of focused workshops designed not only to consolidate existing practical skills in script development, film production, animation, CG and VFX; but also, to bring you rapidly up to speed in less familiar areas such as virtual production, game engines, and digital cinematography. These are accompanied by a thorough grounding in contemporary moving image theory and practice. You will then work on a collaborative, multidisciplinary production project, which provides a great opportunity to work together in a small team on an exciting creative brief.
During Semester 2 you will develop a creative specification for your final masters project. Alongside this, specialist workshops and tutorials are offered to equip you with any specific techniques you might need. Theory lectures and seminars are provided on special topics from leading researchers active in their field. Some of these are shared with, and sometimes delivered by, our active PhD cohort.
During the University's summer period, you will complete your final masters project, with regular supervision and mentoring provided by the Department's academics, industry based visiting tutors and associates.
We offer careers information, advice and guidance to all students whilst studying with us, which is extended to our alumni for three years after leaving the University. Our graduates have lifetime access to Surrey Pathfinder, our online portal for appointment and events bookings, jobs, placements and interactive development tools.
The program will provide you with an accelerated career path into numerous areas of the film, television and interactive media sectors, equipping you with sought after skills and experience in these exciting fields. On successful completion of the course, your creative aptitude will be matched by technical acuity in whichever areas you have chosen to specialise.
The program also provides a valuable springboard for extended postgraduate research on our own PhD program or indeed should you choose to pursue your research elsewhere.
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About this institute
University of Surrey
Welcome to the University of Surrey, a global community of more than 16,000 students from 140 countries. We’re based in the popular town of Guildford, just 35 minutes from central London by train. Our beautiful, green campus is home to...
Why study at University of Surrey
Expect more at Surrey, the University of the Year for Graduate Employment. Over 95 per cent of our graduates are in work or further study after graduating, putting us firmly in the UK top ten. This performance is a combination of talented and hard-working students and our commitment to helping you get the best work experience and career advice while you are here.
As well as the opportunity to take part in our work placement programme – rated as the best in the UK for four years in a row – across the campus you’ll find amazing simulation facilities: a fully operational pilot process plant, wind tunnels, flight simulators, a courtroom and a Clinical Simulation Centre, home to our Immersive Learning Environment that’ll transport you to the centre of clinical scenarios. These provide a safe, supervised environment to put your skills and knowledge to the test and build your professional readiness.
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