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Game Development BA(Hons): Animation

Falmouth University
3-4 years
Full time
Bachelor's degree
Scholarships available
On campus
Inquire for more information
Falmouth University

Program description

Game Development BA(Hons): Animation

You'll learn how different specialisms work together, how to work effectively in a team and to develop the role you play in it. These courses simulate how industry operates, in a studio environment that's built to mirror a real games development studio.

You will:

  • Build your own games from day one and have the opportunity to establish your own company in your third year
  • Work in one of the largest and best equipped dedicated game-making spaces of any university in the UK
  • Work in a department dedicated to gaming and be surrounded by people working in all aspects of the industry
  • Develop a multi-disciplinary approach, using Unity and Unreal to touch upon all aspects of game creation
  • Have the flexibility to change your area of specialism based on your skills and interests

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Admission requirements

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.

As a guide our typical offer at undergraduate level is 104 – 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC/UAL Extended Diploma or a Foundation Diploma.

For more information about admission requirements, please visit the university website.

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Program content

Year one

You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills and aligning them to your chosen route, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.


Development Principles

  • You'll immerse yourself in our studio culture and learn the basics of making games.

Theory 1: Reading Experiences

  • You'll study and write about games and VR in the same way as you might write about books on an English course, or films in Film Studies.

Multidisciplinary Development Practice

  • You'll pitch your first full game and build it as a team using Agile methodologies.

Specialist modules depending on your route


  • Environment Art 1
  • Environment Art 2


  • Designing Sound
  • Music Technologies


  • Game Design 1
  • Game Design 2


  • Principles of Computing
  • Creative Computing
  • Individual Creative Computing Project


  • Writing – Craft & Context
  • Breaking the Rules: Remix and Writing Back


  • Design Thinking
  • Art of Strategy

Year two

With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience, and learn what drives industry trends and developments from visiting professionals, all the while developing the specialist skills that will inform your practice.


World Creation Project: Pre-Production

  • You'll devise the concept for a world and take it forward into a fuller game title.

World Creation Project: Production

  • During this module, you'll develop your world creation project into a pitchable game, showcased to the rest of the Academy.

Theory 2: Form & Player Experience

  • Aligning your production with game studies theory, you’ll write your manifesto as a games developer, discussing the ethical and industrial debates around game production.

Specialist modules depending on your route


  • Developing Specialist Game Art Practice
  • Developing Concept Art Vocabularies
  • Developing Character Art Vocabularies
  • Developing Environment Art Vocabularies


  • Supersonic
  • Developing Specialist Game Development Practice


  • Game Design 3
  • Developing Specialist Game Development Practice


  • Specialisms in Creative Computing
  • Individual Specialist Computing Project: Interfaces & Interaction
  • Individual Specialist Computing Project: Artificial Intelligence


  • Games (Writing Workshop)
  • Developing Specialist Game Development Practice


  • Game Production Management

Year three

During the final year of your game development course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts.


Professional Practice and enterprise

  • With your career in mind, you'll produce a professional online presence for your work and learn how to network and get a job in games.

Major Game Development Project: Pre-Production

  • The vast majority of your third year is spent making a game in a team, which may result in forming your own games company.

Preparing for the Future

  • You'll research and investigate topics important to your route and practice, exploring how the rapidly evolving games industry could change as you look towards entering it.

Major Game Development Project: Production

  • Completing your third-year game, you'll showcase it to the rest of the academy and pitch it to invited industry guests

Integrated Foundation Year (optional)

If you choose the Integrated Foundation Year pathway, you'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

By the time you progress into year one of your degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.



You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.


You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.


You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.


You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.


You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

Scholarships & funding

Several scholarship options are available. Please check the university website for more information.

Tuition fees

  • The full tuition price for local/EU students is £9,250 per year.
  • The price for International/Non-EU students is £16,950 per year


What you'll learn

You'll get a feel for all the skills and disciplines in game development, before specialising in one of six routes – but you'll have the flexibility to change your route at any point during your first year. You'll then progress from small tasks to games with a more challenging scope as you take on team-led projects.

Career opportunities

Graduates from this course have started their own game development studios, and gone on to careers as artists and designers at major game studios like Creative Assembly, Supermassive Games, Rare, King and TT Games.

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About this institute

Falmouth University

For more than 100 years, Falmouth University has been a hub of creative thinking and design innovation. Today, our portfolio of undergraduate and postgraduate courses represents the breadth of the Creative Industries, from art, design and fashion, to gaming, music...

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Contact info

Falmouth University

Treliever Road
TR10 9FE Penryn Cornwall

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