Game Animation BA (Hons)
You'll explore the fundamentals of game development and the various roles and processes within the industry, while specialising in game animation.
Working in multi-skilled teams, you'll apply game theory to the creation of novel digital games, allowing you to develop your practice as an animator and experience the whole process of game development.
- Build your own games from day one and have the opportunity to establish your own company in your third year.
- Work in one of largest and best equipped dedicated game making spaces of any university in the UK.
- Change the games industry by making original games for new markets.
- Work in a department dedicated to gaming and be surrounded by people working in all aspects of the industry.
- Learn the fundamentals of animation and rigging in practical game-making.
- Develop a multi-disciplinary approach, using Unity and Unreal to touch upon all aspects of game creation.
- Be guided by specialists across game animation and game development, including industry veterans and internationally recognised researchers.
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We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.
As a guide our typical offer at undergraduate level is 104 – 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC Extended Diploma or a Foundation Diploma.
For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.
For more information about admission requirements, please visit the university website.
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You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills in animation, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.
You'll immerse yourself in our studio culture and learn the basics of making games.
Theory 1: Reading Experiences
You'll study and write about games and VR in the same way as you might write about books on an English course, or films in Film Studies.
Multidisciplinary Development Practice
You'll pitch your first full game and build it as a team using Agile methodologies.
Game Animation 1
You'll explore the principles of animation and develop skills and workflows in 3D animation.
Game Animation 2
You'll develop skills in animating human performance and then integrate your work into a game engine.
With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience and learn what drives industry trends and developments from visiting professionals. Throughout the year you'll continue developing your specialist game animation practice.
World Creation Project: Pre-Production
You'll devise the concept for a world and take it forward into a fuller game title.
World Creation Project: Production
During this module, you'll develop your world creation project into a pitchable game, showcased to the rest of the Academy.
Theory 2: Form & Player Experience
Aligning your production with game studies theory, you’ll write your manifesto as a games developer, discussing the ethical and industrial debates around game production.
Game Animation 3
You'll develop advanced rigging and animation skills, with an emphasis on facial rigging and motion capture.
Developing Specialist Game Art Practice
You'll extend your understanding of animation in game development by practicing and developing your own individual skills.
During the final year of your game animation course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts.
Professional Practice and enterprise
With your career in mind, you'll produce a professional online presence for your work and learn how to network and get a job in games.
Major Game Development Project: Pre-Production
The vast majority of your third year is spent making a game in a team, which may result in forming your own games company.
Preparing for the Future
You'll research and investigate topics important to your route and practice, exploring how the rapidly evolving games industry could change as you look towards entering it.
Major Game Development Project: Production
Completing your third-year game, you'll showcase it to the rest of the academy and pitch it to invited industry guests.
Scholarships & funding
Scholarships and funding are available. Please visit the university website for more information.
Tuition fees 2021-22
- Full-time UK - £9,250 per year
- Full-time EU - £16,950 per year
- Full-time international - £16,950 per year
Tuition fees 2022-23
- Full-time UK - £9,250 per year
- Full-time EU - £17,460 per year
- Full-time international - £17,460 per year
What you’ll learn
You'll build up your core skills as an animator, learning game pipelines and the roles of different specialisms within the games industry. You'll then work on team-led projects and collaborate with artist; you'll rig and animate models following the animation pipeline to bring your ideas to life.
What our graduates do
Graduates from this course could go on to develop careers as animators and designers at major game studios like Supermassive Games, Mediatonic, Creative Assembly, Rare and King.
About this institute
For more than 100 years, Falmouth University has been a hub of creative thinking and design innovation. Today, our portfolio of undergraduate and postgraduate courses represents the breadth of the Creative Industries, from art, design and fashion, to gaming, music...
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