Education Secondary and Creative Computing BA (Hons) + PGCE

Bath Spa University
3-4 years
Full time
Bachelor's degree
Scholarships available
Bath
English

About this program

Education Secondary and Creative Computing BA (Hons) + PGCE

Education Secondary

You'll explore education from many theoretical and ideological perspectives in your core modules. This in-depth knowledge of the education industry, combined with your specialist subject knowledge, gives you that all-important edge when you embark on your professional education career.

Creative Computing

You'll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you'll be able to access our specialist games design and digital animation modules.

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Program content

Education Secondary

Year one (Level 4) modules

  • Education for Change
  • Introduction to Secondary Schools
  • Changing Schooling

Year two (Level 5) modules

  • Issues in Education
  • Professional Practice in Secondary Schools
  • Understanding Classrooms
  • Professional Placement Year

Year three (Level 6) modules

  • Teaching and Professionalism in the Secondary School
  • Education Secondary Research Project part 1

An optional module which may include:

  • Education Secondary Dissertation Project Part 2
  • Social and Educational Inclusion

Please note, not all optional modules are guaranteed to run each year.

Creative Computing

Year one (Level 4) modules

  • CodeLab I
  • Web Development
  • Experience Design
  • Ideation and Creative Problem Solving
  • Digital Storytelling
  • Image, Sound and Code

Year two (Level 5) modules

  • CodeLab II
  • Emerging Technologies
  • Creative Industry Challenge
  • Computer 3D Modelling and Visualisation
  • Games Development
  • Smartphone Apps
  • Motion Graphics and Sound
  • Games Studio
  • The Responsive Web
  • Professional Placement Year

Year three (Level 6) modules

  • Applied Computing
  • Creative Incubator
  • Cyber Security
  • Web Games
  • Physical Computing
  • Realtime Animation and Interactivity
  • Virtual and Augmented Reality
  • Serious Games
  • Commercial Games
  • Web Apps
  • Tomorrow’s Web

Scholarships & funding

Several scholarship options are available. Please check the university website for more information.

Tuition

International students Full time: £15,240

Qualification

Program Intended Learning Outcomes

Education Secondary

  • The ability to demonstrate through sustained argument a systematic understanding and coherent, detailed knowledge of the wider social, cultural, historical, political and economic contexts of secondary education and schooling.
  • The ability to demonstrate though sustained argument a systematic understanding and detailed knowledge of the nature, purposes and development of education policy in the UK and internationally with particular reference to secondary education.
  • The ability to demonstrate through sustained argument, a systematic understanding and coherent, detailed knowledge of the development of education practices in a range of school contexts and how these relate to secondary teachers and learners.
  • The critical understanding and ability to deploy accurately established techniques of analysis in educational research with specific reference to secondary education.
  • The ability to take a justified and critical position that acknowledges different perspectives on the main methods of educational enquiry; to understand the limits of knowledge and the impact on analysis, in the context of secondary education.

Creative Computing

  • Coding - identify and assimilate new programming techniques and languages as required to address an original problem in the field of creative computing.
  • Creativity - advance linear and non-linear narratives within the context of digital creativity that serve to inform, persuade or entertain.
  • Practice - conceive and actualise an original creative computing artefact that has commercial potential.
  • Process - establish a personal approach to artefact creation that reflects the design and production methodologies found in industry.
  • Design - consolidate established and emerging experience design principles to generate original creative computing artefacts that target a specific audience demographic.
  • Design - consolidate established and emerging experience design principles to generate original creative computing artefacts that target a specific audience demographic.
  • Systems - research, select and configure a range of computing systems for a creative application, while negotiating requirements, time/budget constraints, trade-off and reliability.

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About this institute

Bath Spa University

Bath Spa University is a top UK university for creativity, culture, enterprise and education. Based in a World Heritage city and connected to a network of international partners, Bath Spa University ensures that its graduates are socially engaged global citizens....


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Contact info

Bath Spa University

Newton Park
BA2 9BN Bath
United Kingdom

 Show phone number
www.bathspa.ac.uk

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Want to know more about Education Secondary and Creative Computing BA (Hons) + PGCE? Fill out the following form and we'll pass your details on to a representative from the school, who will respond to your enquiry.

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