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Masters
Creative Arts and Design
619 Music, Sound and Creative Technologies Masters Degree Programs

Espoo, Finland
MA
2 years
On-Campus
English

South Kirkby, United Kingdom
MSc
1 year
On-Campus
English

Poznań, Poland
Master degree
2 years
On-Campus
English

Cannes, France
MSc
2 years
On-Campus
English

Maynooth, Ireland
MA
1 year
On-Campus
English
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Southampton, United Kingdom
MSc
12 months
On-Campus
English



Berlin, Germany
MA
1 year
On-Campus
English

Milan, Italy
MA
2 years
On-Campus
Italian, English

Maynooth, Ireland
MSc
1 year
On-Campus
English


San Francisco, USA (+1 more)
MA
4 semesters
Distance Learning, On-Campus
English

Leeds, United Kingdom
MSc
1 year
On-Campus
English

Exeter, United Kingdom
Master degree
1 year
Distance Learning
English

Porto, Portugal
Master degree
2 years
On-Campus
English, Portuguese

Kingston upon Thames, United Kingdom
MA
1 year
On-Campus
English
Learn more about Music, Sound and Creative Technologies Masters degree programs
You'll examine how sound, music, and technology intersect at an advanced level, developing the kind of specialist expertise that opens doors across the creative industries. A Master's in Music, Sound and Creative Technologies goes well beyond foundational study, asking you to work at the intersection of artistic practice and technical production.
The learning environment fosters independent inquiry and a rigorous approach to creative problem-solving. Through advanced coursework in areas like spatial audio design, interactive media composition, and digital signal processing, you'll move from technical competency into genuine authorship. You'll also engage with the theoretical frameworks that underpin sound practice, from psychoacoustics to music cognition.
Research and project-based work form a significant part of the program. You'll likely complete a substantial portfolio or dissertation, demonstrating mastery in a specialism such as game audio, live electronics, or sonic branding. Graduates move into roles including audio director, music technologist, sound designer for film and XR, and academic researcher. Some go on to found studios or work independently, producing and consulting across broadcast, advertising, and the entertainment sector.