Creative Technologies (MSc)
Winchester, United Kingdom
DURATION
1 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
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TUITION FEES
GBP 24,200 **
STUDY FORMAT
On-Campus
* for UK | international applicants: 29 July 2024
** for EU and international student | UK students: GBP 9,250
Scholarships
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Introduction
Combine your passion for creative art and design with digital technologies in this master's degree in creative technologies. Based at Winchester School of Art (WSA), we'll prepare you for a range of careers in the arts and technology sectors.
You'll develop your creative and technical skills in systems thinking and design. You'll learn through projects where you'll design and build immersive digital experiences. These experiences will go beyond digital screen formats to include fabrication, textiles and 3D printing.
You can choose to focus on:
- Programming Skills
- User Experience Design
- Physical Fabrication
- Art and Design Practice
- Project Management
You'll use industry standard equipment including virtual reality and augmented reality systems. You'll learn to program as well as look at robot design. At WSA, you'll be part of a creative community that makes it easy to collaborate across subject areas.
In this creative technologies course, you’ll have the opportunity to:
- Plan, Design and Develop Digital Projects
- Develop Computational Cognitive and Practical Skills
- Visit Museums, Galleries, and Industry Events
- Take Part in Industry Facing Projects With Partners Such as IBM and Moving Brands
Admissions
Curriculum
This is a full-time master’s course. You’ll study for 12 months, from September to the following September.
In the first 9 months (semesters 1 and 2) you’ll study the taught part of your course. This is made up of modules that everyone on the course takes, and optional modules.
In the first semester, you'll be introduced to key technical skills and applications in creative technologies. The emphasis will be on programming for creative work.
Compulsory modules cover:
- Ideas in Art and Technology
- Collaborative Practices
- Creative Computing
In semester 2 you'll build on your skills. Compulsory modules cover:
- Creative Technologies
- Creative Industry Research
Through an optional module, you'll extend your specialism in one of these areas:
- Experimental Publishing
- Visual Culture
- Exploring the Visual Language of Display
You’ll also prepare a research proposal for your final project and decide on the best approach.
In semester 3, you’ll work independently on your final project. You’ll have one-to-one meetings with your supervisor during this time to discuss your progress.
Modules
The modules outlined provide examples of what you can expect to learn in this degree course based on recent academic teaching. As a research-led University, we undertake a continuous review of our course to ensure quality enhancement and to manage our resources. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand.
You must study the following modules :
- Collaborative Practices
- Creative Industry Research
- Creative Technologies 1: coding
- Creative Technologies 2: environments
- Final Project in Creative Technologies
- Ideas in Art and Technology
You must also choose from the following modules :
- Experimental Publishing
- Exploring the Visual Language of Display
- Visual Culture
Program Tuition Fee
Career Opportunities
You'll graduate with the experience and skills for a range range arts and technology roles in the cultural and creative industries. These include:
- Creative Technologist in the Advertising, Entertainment, Games or Music Industries
- User Interface or Experience Designer
- Media Artist
- Internet of Things or Smart Products Developer
- App or Mobile Media Designer
- Digital Project Manager
- Technology Researcher
- Arts and Live Events Technologist
- Web Developer
We'll support your professional development whether you want to pursue:
- Employment Within Different Sized Organisations
- Become a Freelance Practitioner or Producer
- Start a Business
- Go on to Study a PhD
Program delivery
As well as lectures and seminars led by subject experts you'll learn through:
- Workshops and Demonstrations
- Interdisciplinary Workshops
- Study Visits Such as to Industry Linked Partners or Design Studios
- Industry Related Projects
Assessment
Assessment could include:
- Reports
- Digital Portfolio
- Group and Individual Projects
- Design Research and Development
- Technical Exercises
- 2D and 3D Models and Prototypes