
Bachelor in Academic e-sports
Grimstad, Norway
DURATION
3 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
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TUITION FEES
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STUDY FORMAT
On-Campus
* 1 December 2023 - subject to change - for non-EU/EEA students
* there are no tuition fees for EU/EEA students. Non-EU/EEA students must pay tuition fees
Key Summary
Introduction
E-sports is one of the fastest-growing industries in the world. More and more private businesses, governments, and the public sector, both nationally and internationally, see the opportunities to utilize the potential that lies in skills developed through e-sports. The bachelor's programme in academic e-sports will provide knowledge that makes you competitive in the future labour market. The bachelor’s programme introduces the world of academic e-sports and develops skills for a much broader field. This means that in addition to the activity of exercise, you learn about training, recovery and performance. You will also learn about the role of e-sports in society, the technology related to e-sports, and how to use e-sports in education and professional life.
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Admissions
Curriculum
In the bachelor's program in academic e-sports, you will learn about physiological and psychological conditions that form the basis for training and performance as an e-sports athlete. You will also learn how to develop and produce content for digital platforms for communication and marketing in e-sports. Furthermore, you get an introduction to finance, entrepreneurship, and branding that is used for the administration, organization, and development of tournaments and teams. Programming, cyber-security, and the use of remote-operated vehicles are also part of the program, as well as game design and gaming history.
In the sixth semester of the study, you can choose one of four specialization areas within e-sports:
- E-sports athlete
- The e-sports industry (media, administration, etc.)
- Technology and innovation
- Education and health
Course structure
Semester 1
- IDR143-1 General Introduction to Exercise (5 sp)
- MM-109-G Game History (5 sp)
- MM-111-G E-sports 1 - Practice (10 sp)
- PS-104-G Psychology and Ethics (5 sp)
- MM-110-G Video and Audio (5 sp)
Semester 2
- MM-115-G E-sports 2 - Practice (10 sp)
- MM-114-G Game Statistics, Maps and Logistics (5 sp)
- MM-113-G E-sports in Education and Society (5 sp)
- MM-112-G Game Design (5 sp)
- IDR144-1 General Introduction to Sports (5 sp)
Semester 3
- IDR217-1 E-sports 3 - Practice (10 sp)
- MM-202-G Drone (5 sp)
- MM-201-G Programming 1 – Automation and Gaming (5 sp)
- IDR216-1 Technology in Sports (5 sp)
- IDR215-1 Nutrition, Recovery, and Athletic Performance (5 sp)
Semester 4
- MM-205-G E-sports 4 - Practice (10 sp)
- MM-204-G Entrepeneurship (5 sp)
- MM-203-G Programming 2 – Useful Technology (5 sp)
- IDR219-1 Teams and Performance Culture (5 sp)
- IDR218-1 Sports Injuries and Ergonomics (5 sp)
Semester 5
- IDR303-1 E-sports 5 - Practice (10 sp)
- MM-302-G Digital Security (5 sp)
- MM-301-G Branding (5 sp)
- IDR302-1 Scientific Methods and Statistics (10 sp)
Semester 6
- MM-304-G Economy and Innovation (5 sp)
- MM-303-G Preliminary Project (5 sp)
- MM-305-G Bachelor’s Thesis (20 sp)
Student exchange
The fifth semester is primarily the exchange semester. The university is establishing student exchange agreement with relevant universities in the US and in Europe.
Program Tuition Fee
Career Opportunities
The bachelor's program qualifies for jobs in various parts of the e-sports industry as an athlete and trainer, in management, administration and business development, technology and design, education, and health and rehabilitation. The knowledge and skills are transferable and can be used in other parts of working life as well, i.e., jobs in communication, marketing, sound and image, sales, programming, design, and as operators of drones and other remote-controlled devices.