Master in Digital Art
Master degree
DURATION
5 years
LANGUAGES
English, Spanish
PACE
Full time, Part time
APPLICATION DEADLINE
EARLIEST START DATE
Apr 2026
TUITION FEES
STUDY FORMAT
Blended, Distance Learning, On-Campus
Key Summary
Digital Art has become one of the most powerful forms of expression of our era, where imagination and technology merge to bring unique works to life. The fusion of traditional artistic disciplines with digital tools has opened a new universe of creative possibilities—without limits or borders.
At Universal Arts School’s Master’s in Digital Art, we invite you on a journey where you’ll create breathtaking worlds, unforgettable characters, and visual narratives capable of moving global audiences. With specializations in Art for Film, Animation and Video Games, 3D Sculpting, Matte Painting, Concept Art, and Comics, you’ll have the opportunity to work with the same software and methodologies used by world-class film, animation, and video game studios.
Get ready to transform your talent into a competitive portfolio and pave your way in an industry where creativity and innovation are the keys to success.
Double Degree
International Certification USA–Spain
Our dual-degree program allows you to graduate with two official certificates:
- Curriculum certified in the USA, meeting American industry standards for creative careers worldwide.
- European accreditation, fully recognized in Spain and across Europe.
This ensures your training is not limited to one country. You’ll have the credentials to work internationally, from Hollywood to European studios.
- Official diploma issued in California
- International registration backed by the BPPE
- Translation and validation of academic transcripts
- Portfolio guidance and support in English
- International letter of recommendation
You can choose the following tracks:
Art for Film, Animation, and Video Games
Turn your imagination into breathtaking worlds! Design cities, magical vehicles, and powerful weapons. This creative discipline applies to film, commercials, and more. Learn the techniques to succeed as an Environment/Prop Artist, building captivating worlds and collaborating with others to bring exciting games to life. Be the architect of your own adventures!
Software: Maya, ZBrush, Unreal Engine

3D Sculpting
Welcome to the exciting world of 3D Sculpting! Here, you’ll acquire the skills to bring characters and creatures to life as stars of the film, animation, and video game industries. You’ll also be able to create printable sculptures ideal for collectibles, miniatures, and breathtaking scenography. From anatomy to texturing, you’ll master industry techniques and secrets to create characters in any style—cartoon, realistic, or unique creatures. Prepare for an inspiring journey where your creativity will soar, and your creations will leave a lasting mark on the entertainment industry.
Software: ZBrush, Substance Painter, Substance Designer, Photoshop

Matte Painting
Welcome to the fascinating world of Matte Painting! Through a series of exercises and techniques—such as photobashing, editing and postproduction, camera tracking, compositing, asset creation, and terrain reconstruction—you’ll recreate ruins and master the complex processes of rendering and integrating real images with CGI. Along the way, you’ll learn artistic essentials such as color, photography, lighting, and framing, while mastering the necessary software to create your own content efficiently. Get ready to explore a creative universe where your visual dreams come alive and every brushstroke takes you closer to excellence in Matte Painting.
Software: Adobe Photoshop, After Effects, DaVinci Resolve, ZBrush, 3ds Max, Marmoset Toolbag, Unreal Engine

Concept Art
Imagine working for top companies in illustration, concept, film, or video games. Here, you’ll discover the techniques professionals use—from technical skills to trade secrets. Learn to design worlds, whether fantasy or realistic, that become standout productions in film, TV, and video games. You’ll master professional drawing fundamentals such as composition, vanishing points, and perspective, as well as advanced shading, color, and texture techniques for environments and characters. The result: a high-level Concept Art portfolio that opens doors to studios and production companies. Get ready to elevate your artistic career!
Software: Photoshop

Comics
Our specialization focuses on teaching you sequential art techniques for comic books. During the course, you’ll learn to produce high-quality pages ready to send to publishers, agents, or share on social media. You’ll develop character designs, environments, and objects for sequential storytelling. Through practical exercises, final projects, and portfolio development, we’ll prepare you to stand out in the comic book world. All training will be fully digital, using software such as Photoshop and Clip Studio. Get ready to bring impactful visual stories to life and explore the exciting world of comics!
Software: Photoshop, Clip Studio

- Artists and creatives looking to specialize in digital arts
- Graduates in fine arts, graphic design, illustration, audiovisual communication, or related fields
- Professionals seeking to update their skills in digital production techniques and software
- International students seeking official accreditation in both the USA and Europe
Universal Arts School offers:
- Partial scholarships for merit and artistic talent
- Discounts for early enrollment (check active code)
- Flexible, personalized financing plans
Matte Painting
Block 1 – Artistic Fundamentals
- History and applications of matte painting and photobashing
- Principles of composition and analysis of classic works
- Color theory and study of chromatic palettes
- Observation practices: photography, textures, and references
Block 2 – Photoshop and Perspective
- Essential editing and digital painting tools
- Layer management, masks, blending modes, and color adjustments
- Two- and three-point perspective applied to visual storytelling
- Sketching exercises and color scheme extraction.
Block 3 – Photography, 3D, and Advanced Compositing
- DSLR photography: exposure, ISO, lenses, and aberrations
- Modeling in 3ds Max and ZBrush (props, environments, and characters)
- Fusion: 3D integration, atmospheric effects, and camera tracking
- Creating scenarios and characters with photobash
Block 4 – Postproduction and Final Project
- After Effects: animation, masks, particles, tracking, and camera mapping
- Rendering and lighting for final projects
- Integration of 2D and 3D elements in finished scenes
- Final project delivery and presentation
Game Art
Block 1 – Art and Props Fundamentals
- Creating sets and basic props from concept art
- Concept analysis and adaptation to 3D
- Initial modeling, proportions, and geometry editing
Block 2 – Environments and Textures
- Advanced environment modeling and UV mapping
- Introduction to Photoshop and hand-painted cartoon textures
- Creation and application of basic and advanced materials
Block 3 – Mechanics, Assets, and Animation
- Level design, gameplay, and basic blueprints
- Skeleton creation, skinning, and rigging (IK/FK, constraints)
- Importing meshes, animations, and resources for gameplay
Block 4 – Final Project and Presentation
- Lighting, post-processing, and executable package creation
- Gameplay mechanics supervision and bug fixing
- Project presentation in Marmoset and final delivery
3D Sculpting
Block 1 – Anatomy Fundamentals and Digital Sculpture
- ZBrush basics and workflow
- Human anatomy: proportions, skull, torso, limbs, and hands
- Drawing and sculpting practice to internalize anatomy
Block 2 – Head, Portrait, and Advanced Details
- Anatomy and sculpting of the human head
- Retopology, UVs, and detailing techniques (skin, hair, fabric)
- Using Marvelous Designer for clothing and basic simulations
Block 3 – Modeling, Texturing, and Props
- Creating cartoon and low-poly characters
- Polygonal modeling: props, hard surface, vehicles, environments
- Texturing with Substance Painter and baking techniques
Block 4 – Presentation and Final Project
- Lighting, rendering, and animation in Marmoset Viewer
- Postproduction in Photoshop and After Effects
- Personal reel, feedback, and final master’s project submission
Concept Art
Block 1 – Artistic and Technical Fundamentals
- Introduction to Photoshop and creation of custom brushes
- Geometric forms, perspective (1-, 2-, and 3-point)
- Light, shadow, grayscale, and basic anatomy
Block 2 – Perspective, Color, and Environments
- Advanced perspective for complex objects and vehicles
- Color theory and advanced materials
- Environments, landscapes, and camera angles
Block 3 – Character and Prop Design
- Silhouette design and exploration through line
- Creation of accessories, weapons, and backgrounds for video games
- Photo texturing and matte painting techniques
Block 4 – Visual Narrative and Final Project
- Character rotations, expressions, and acting
- Composition (rule of thirds, thumbnails, layout)
- Development of complete characters and environments for portfolio
Digital Comics
Block 1 – Comic Fundamentals and Basic Drawing
- Technical terms, materials, programs, workspace
- Resolution, page types, proportions
- Basic mannequin and head, perspective exercises (1- and 2-point)
Block 2 – Intermediate Drawing and Anatomy
- Intermediate mannequin and head, muscles and motion
- Perspective drawing techniques and scaling
- Clothing, facial expression, age, build, gender
Block 3 – Visual Narrative and Composition
- Panel types, narrative rhythm, page composition
- Character, setting, and ambiance design
- Script types, scene breakdown, cliffhangers
- Using Clip Studio for page management
Block 4 – Production, Inking, and Portfolio
- Lettering, speech balloons, narration boxes
- Inking and brush techniques
- Complete comic creation for presentation
- Portfolio, professional presentation, career orientation
- Universal Arts School recognized in international creative rankings in digital art and video games
- Official accreditation from BPPE in California and European homologation
- Renowned for its hands-on methodology and partnerships with leading studios
- Master professional digital art tools
- Create high-level sculptures, environments, and characters
- Develop competitive portfolios across concept art, video games, film, and collectibles
- Integrate traditional artistic knowledge with digital technology
- Work on real projects to gain industry-relevant experience
3D Sculpting
- Extreme Sculpting
- Character Artist (real-time & cinematics)
- Creature Artist
- Digital Scenography
- Collectible Miniatures
- Texture/Props/Dressing Artist
Matte Painting
- Photobashing Artist
- Technical Compositing Artist
- Matte Painter for film and video games
- Landscape Artist
- Set Design Artist
Game Art
- Environment Artist
- Prop Artist
- Hard Surface Artist
- 3D Artist
- Texture Artist
- Modeler
- Lighter
Concept Art
- Character/Environment Artist
- Vehicle & Prop Artist
- Storyboard Artist (with additional comic training)
- Theming Designer (parks, museums, attractions)
- Toy Designer
- Art Director
Digital Comics
- Comic Artist
- Storyboard Artist
- Character Artist
- Art Director
- Dual USA–Spain degree with international recognition
- Campuses in Los Angeles and Valencia
- Faculty of active professionals
- Flexible study options: on-campus, online, or blended
- Hands-on learning with applied projects from day one
- Alumni network and partnerships with film, video game, and digital design companies
































