Rochester Institute of Technology (RIT) Master of Science in Game Design and Development
Rochester Institute of Technology (RIT)

Rochester Institute of Technology (RIT)

Master of Science in Game Design and Development

Rochester Institute of Technology, USA

MSc

2 years

English

Full time

USD 41,424 / per year *

On-Campus

* $41,424 - $54,974 | based on credits taken

Key Summary

About: The Master of Science in Game Design and Development at Rochester Institute of Technology covers game design and development, computer graphics, game engines, interactive narrative, and game world design. It's a two-year, on-campus, cohort-based programme admitted by portfolio. Curriculum has required courses, five advanced electives, and a team capstone where students build and defend a working game engine and software title at public exhibition. The course targets careers in games, simulation, edutainment, and visualization and emphasizes collaborative development, software engineering, level design, and interactive media.

Career Outcomes: Employers span internet and software, hardware, media, and defense. Typical roles include Game Developer, Game Designer, Software Engineer and programmer, technical artist, level designer, simulation developer, visualization specialist, media producer, and mobile engineer.

In the game design and development masters, students explore the entertainment technology landscape as well as other related areas. The program simultaneously covers the breadth of the game design and development landscape through study in topics such as computer graphics, game engines, interactive narrative, and game world design. The program is characterized by a clear focus on development, but also educates developers in the design process. The degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field such as simulation, edutainment, or visualization.

The program's curriculum consists of required courses, a choice of five advanced electives, and a capstone experience. This is a two-year, on-campus, cohort-based program in which students are admitted through a portfolio review process. During the second year, students form development teams that construct a working game engine and software title as the program capstone experience. This requirement includes both individual and group expectations. The capstone culminates in defense before program faculty, as well as a public exhibition. Combined, these requirements provide a unique and comprehensive educational experience for individuals who aspire to a career in the game development industry.

Capstone experience

During the second year, students complete a team-based capstone experience where students present and defend their work. This presentation includes a faculty review, which constitutes the capstone defense, a public presentation, and a demonstration.