MAGES Institute of Excellence Diploma in 3D Modelling and Game Art
MAGES Institute of Excellence

MAGES Institute of Excellence

Diploma in 3D Modelling and Game Art

Singapore, Singapore

Diploma

12 months

English

Full time

23 Feb 2026

SGD 22,113 *

On-Campus

* inclusive of 9% GST | grants/scholarships available for talented students

If you want to enter the game industry as a 3D modeller or 3D artist, this program is for you. Instead of spending 2 to 3 years in a traditional course, MAGES gives you a focused 1 year pathway to build an impressive, industry ready portfolio.

You will learn directly from industry professionals, including Kingston Chan (former Senior Art Director at FZD), and master the complete 3D workflow used in studios. By creating high quality characters, props, and environments, you will graduate with the skills and portfolio needed to enter the industry with confidence.

The Diploma in 3D Modelling and Game Art at MAGES Institute of Excellence is designed for students who want to enter the game industry as 3D modellers, environment artists, character artists, or game asset creators. This is a focused, production driven program that trains learners in the complete 3D pipeline used in professional studios.

All training is delivered by active industry professionals, including Kingston Chan, former Senior Art Director at FZD School of Design, whose structured teaching approach and production experience help students develop strong artistic fundamentals and polished execution. With guidance from mentors working in game studios today, learners gain practical insights into modelling workflows, sculpting techniques, topology, texturing, UV mapping, materials, lighting, 3D printing and game asset optimisation.

Students train in a studio style environment that reflects an actual 3D production setup. Each learner works at a dedicated workstation throughout the year, with extended access to digital labs, sculpting tools, and collaborative work areas. With class sizes capped at 18, every student receives personalised feedback, clear project milestones, and close guidance through every portfolio piece.

Unlike traditional programs that take 2 to 3 years, this diploma condenses essential industry requirements into an intensive twelve month journey. The focus is simple, master core skills, build high quality assets, and create a strong, job ready portfolio. Students who remain consistent and disciplined throughout the year graduate with completed works such as characters, props, environments, and game ready models that meet industry expectations.

This program is ideal for learners who want to break into 3D game art quickly and effectively. Whether you are a fresh high school graduate, a career switcher from another field, or someone with a previous diploma or degree seeking to upgrade your portfolio, MAGES provides a direct pathway into the creative tech sector. Many students join specifically because they want practical skills, not another academic qualification, and because they want to build an impressive portfolio that opens doors.

Graduates of this program have gone on to work in studios such as Ubisoft, Koei Tecmo, Century Games, Starpixel Studios, and other global and indie companies. Frequent portfolio reviews, industry talks, and alumni mentorship sessions ensure students understand real hiring expectations and studio production standards.

For those willing to commit, work hard, and push their artistic abilities, this diploma provides a clear route into the 3D game art industry. The program’s goal remains straightforward: train you properly, guide your development, and help you build a portfolio that gets you noticed by studios.

  • Duration: 12 Months (Full-Time) | International Students are only offered a full-time program.
  • Student-to-Lecturer ratio: 18 Students: 1 Lecturer
  • Mode of delivery: Classroom. Learners are not allowed to switch Modes after programme commencement.
  • Note: A Pass in all Modules within the maximum study period is required for Graduation.
  • Softwares taught: Open Office | 3Ds max | Substance Painter | ZBrush | Marmoset | Unreal Engine
  • Hardware requirements: Windows Laptop with a Minimum of i7 (14th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 3060 or above, 500GB SSD (1TB recommended), Drawing Tablet (Wacom Intuos Pro Medium recommended)
  • Medium of instruction and assessment: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules