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The Los Angeles Film School Bachelor of Science in Animation Game Art

The Los Angeles Film School

Bachelor of Science in Animation Game Art

Los Angeles, USA

BSc

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English

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On-Campus

Key Summary

    About : The Bachelor of Science in Animation Game Art program focuses on developing skills in animation, game design, and digital media. Students engage in both practical and theoretical learning to create immersive visual experiences. The curriculum covers essential topics such as character modeling, environment design, and interactive storytelling, equipping students with the tools needed to excel in the competitive gaming industry.
    Career Outcomes : Graduates can pursue various careers in the gaming and animation sectors, including roles as game artists, 3D modelers, and animators. They may also find opportunities in visual development, interactive media, and related fields, leveraging their comprehensive training to contribute to innovative projects in entertainment and technology.

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Introduction

The world of video gaming begins with you, the creator. Learn how to incorporate your creations into video games and bring your digital art to life through 3D modeling, engine integration and animation. Start building your dream virtual worlds with our Game Art concentration.

Our hands-on curriculum allows students to improve their technical abilities and apply those enhanced skills to their chosen profession. As a student, you’ll be exposed to every stage of the animation process from character creation to building environments for games.

Our Bachelor of Science in Animation Degree with a concentration in Game Art is 120 credit hours and 36 months in length.

Create animations for video games. This course provides students with their first opportunity to produce animated sequences and cycles for gameplay. Students develop an understanding of animation as it applies to the game industry with a focus on game-engine requirements. Upon completion of this course, students focus on character anatomy, rigging constraints and reusability within all aspects of a game.

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