MFA Computational Arts
Goldsmiths, University of London
Key Information
Campus location
London, United Kingdom
Languages
English
Study format
On-Campus
Duration
3 years
Pace
Full time, Part time
Tuition fees
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Application deadline
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Earliest start date
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Introduction
MFA Computational Arts
Study a degree which develops your arts practice through the expressive world of creative computation. The Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition.
What is computational art?
Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.
Admissions
Scholarships and Funding
Several scholarship options are available. Please check the university website for more information.
Curriculum
Year 1
Compulsory modules
- Computational Arts-based Research and Theory
- Workshops in Creative Coding 1
- Workshops in Creative Coding 2
- Final Project in Computational Arts
option modules
- Programming for Artists and Designers
- Computational Form and Process
- Advanced Audio-visual Processing
- Physical Computing 1
- Physical Computing 2
- Data and Machine Learning for Artistic Practice
- Approaches to Play: Mechanics Dynamic, Aesthetics
- 3D Virtual Environments and Animation
- Special Topics in Programming for Performance and Installation
Year 2
compulsory modules
- Computational Arts Critical Studies
- Studio Practice - Computational Arts
Program Outcome
You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++.
Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
You will also study contextual modules on computational art and the socio-political effects of technology. Modules provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.
Program Tuition Fee
Career Opportunities
The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.
English Language Requirements
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