Concept and Comic Art BA (Hons)
De Montfort University
Key Information
Campus location
Leicester, United Kingdom
Languages
English
Study format
On-Campus
Duration
36 months
Pace
Full time
Tuition fees
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Scholarships
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Introduction
Concept and Comic Art BA (Hons)
Our course encompasses two distinct practical themes - concept art and comic art, both of which focus on fundamental, traditional art skills and contemporary digital techniques.
In concept art you will be helped to master a range of industry-focused tools and techniques for developing pre-production, production and post-production art for the film and video game industries. In comic art you will develop a practical understanding of idea generation, visual storytelling and visual communication.
These two themes mean you will access a wide range of creative possibilities and opportunities. They are underpinned by contextual studies to inform and enhance your practice through an exploration of the historical, cultural and social contexts of the wider world of print and web-based comic arts, graphic novels and visual communication.
The course features regular guest lectures and workshops, giving you an opportunity to experience first-hand what it takes to design successful content. Our studio culture encourages peer collaboration and networking with industry professionals to support you as you create your portfolio.
You will be able to develop skills in your own special interests and graduate as a skilled comic and concept artist, ready to work in a range of roles across the creative industries.
Admissions
Scholarships and Funding
Curriculum
Year one
- Tools, Techniques and Processes 1
- Contextual Studies 1
- Studio Practice 1
Year two
- Tools, Techniques and Processes 2
- Contextual Studies 2
- Studio Practice 2
Year three
- Studio Practice: Personal Exploration
- Studio Practice: Professional Practice
Program Tuition Fee
Career Opportunities
Graduates on our related GAme Art BSc have worked for companies such as Atomhawk, the BBC, Blizzard, BMW, Capcom, Codemasters, Creative Assembly, Crytek, Deepsilver, Gusto Games, Headstrong, Honda, Jagex, Konami, Other Ocean, Playground Games, Razorworks, Rebellion, Riot Games, Rockstar North, Rocksteady Studios, Splash Damage, SEGA, Sony, and Ubisoft.
We expect graduates of this course to work as 3D artists, visualisation and VR artists, environment artists, character artists, concept artists, technical artists, team leads, studio managers, producers and directors.
Program delivery
Students will engage with learning and teaching primarily through hands-on practical studio activity. A vibrant studio culture supported by academic and technical staff will encourage individuals to achieve their full potential. Learning is supported by practical workshops, seminars and lectures. Extensive use is made of online tools to support an enthusiastic course community.