Advanced Game Development - Diploma
Calgary, Canada
DURATION
2 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
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TUITION FEES
USD 38,467 *
STUDY FORMAT
On-Campus
* domestic | international: CAD $67,752
Introduction
Advanced Game Development is a full-time, two-year program comprised of industry-level courses covering game development’s core disciplines: art, design, programming, and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.
Complete junior and industry-quality live action and full computer graphic (CG) shots. Apply practical lighting techniques within a full CG environment, film practical footage using industry-standard data acquisition, green screen, cinematography techniques, and fundamentals. Integrate student-crafted CG assets and animation into live-action plates and games. Design mechanics produce beautiful art and program functionality for over a dozen games and prototypes. Work under tight creative and time constraints to make your ideas into reality by producing engaging and interactive games.
Software and hardware taught and provided to students during this program:
- Unity Engine
- Unreal Engine
- Visual Studio
- C#
- Machinations
- Maya
- Houdini
- Marmoset Toolbag 3
- Substance Painter
- Substance Designer
- Sketchfab
- Adobe Creative Cloud
- Adobe Illustrator
- Adobe Photoshop
- Adobe XD
- Git
- Perforce
- Confluence
- Jira
- MS Office
Gallery
Admissions
Curriculum
Course Listing
Term 1
- GAME1101 - Game Design
- GAME1201 - Technical Design
- GAME1301 - Environmental Art
- GAME1401 - Game Programming I
Term 2
- GAME1102 - Level Design
- GAME1202 - Visual Scripting
- GAME1302 - Character Art
- GAME1402 - Game Programming II
Term 3
- GAME1103 - User Interface (UI) and User Experience (UX) Design
- GAME1303 - Character Animation
- GAME1501 - Rapid Prototype Development
- GAME2401 - Game Programming III
Term 4
- GAME2101 - Systems Design
- GAME2301 - Technical Art
- GAME2402 - Shaders and Rendering
- GAME2501 - Rapid Game Development I
Term 5
- GAME2102 - Storytelling and Narrative Design
- GAME2302 - Procedural Art
- GAME2502 - Rapid Game Development II
- GAME2503 - Developing for Extended Reality (XR)
Term 6
- GAME2504 - Industry Project I: Pre-Production
- GAME2505 - Industry Project II: First Production
- GAME2506 - Industry Project III: Production
- GAME2999 - Capstone Industry Project: Game Development