BAU, Centro Universitario de Artes y Diseño de Barcelona
Master in Audiovisual Innovation & Interactive Environments
Barcelona, Spain
Master degree
DURATION
1 year
LANGUAGES
Spanish
PACE
Full time
APPLICATION DEADLINE
EARLIEST START DATE
Oct 2025
TUITION FEES
EUR 9,730
STUDY FORMAT
On-Campus
Modern society needs technical and creative professionals who understand interactive media and computational language to explore, through research and experimental projects, the possibilities and limits of technology as a narrative and expressive tool.
The growing interest in technological languages within the visual arts, along with the expansion of festivals and research spaces that integrate art, science, and technology, demands artists and professionals who can appreciate the potential of technological tools and develop creative and critical skills.
The Master in Audiovisual Innovation and Interactive Environments emphasizes learning to think in ways that allow us to communicate with machines, enabling us to be active creators in the world we inhabit, not merely users of technology, thereby contributing our own meanings and visions.
The program covers topics such as audiovisual culture, art and new media, interactive storytelling, computational thinking, physical interaction, generative graphics, off-screen visuals, digital fabrication, creative robotics, generative audio, light control and simulation, and virtual reality. It is aimed at professionals and students in audiovisual fields, fine arts, design, communication, engineering, architecture, and artists seeking to expand their understanding of technology, interactivity, and new media.
Module 1 - Theoretical foundations of the new media
This module is an introduction to artistic, aesthetic, technical and non-linear narrative theoretical foundations. It will cover concepts and basic terminology, as well as the corpus of notable projects in the field of audiovisual and interactive innovation.
- Computational Art: References and future visions
- General culture related in the field
- Historical references and state of the Art
- Interactive narrative
- Interactive audiovisual narrative: Web documentaries, scenography, and participatory projects
- Introduction to creative and generative programming
- Computational Thinking
Module 2 - Audiovisual innovation
This module provides practical immersion in the new languages and real time audiovisual technologies, based on both algorithmic methodologies (through the code made by students using open source platforms) and the use of specific commercial software.
- Real-Time Video. Artistic References: Visual music, experimental cinema, live cinema, VJ.
- Off-Screen Audiovisuals. Artistic References. Perception and perspective, Mapping, Pixel mapping.
- Generative Graphics. Artistic References. Algorithmic systems. Processing.
- Lighting Design, Control, and Simulation. Light and perception. Artistic references. DMX, 3D simulation.
- Generative Audio and Sound Design. Artistic References. Sound synthesis, sampling, dsp, PD, Audacity, analysis Audio, communication, and interaction; psychoacoustics and perception, immersion, generative audio, and music AI.
Module 3 - Interaction
This module presents the concepts and technical tools that are essential to understanding and creating non-linear projects in which the spectator becomes a participant and the controller of the audiovisual piece.
- Tangible Interaction and Integration of Interactive Systems
- Interaction Design Theory and Interactive Communication
- Physical Installations and Full-Body Interfaces
- Communication Protocols: OSC, MIDI, etc.
- Tangible Interactive Systems: Embedded interaction, among others
- Physical Interaction Design
- Electronic Programming with Arduino
- Wireless physical interaction systems and artificial vision technologies (AI-powered computer vision, OpenCV, depth cameras, 3D sensors, etc.)
- Prototyping, Digital Fabrication, and Creative Robotics
- Virtual Reality, Simulations, and 3D Digital Environments
Module 4 - Master's Degree Final Project
The Final Project (TFM) is a multidisciplinary project that integrates innovative technologies, processes and languages through a critical and coherent dialogue. The TFM can take the form of an interactive installation, a digital scenography, an interactive object or any other format that has been analysed during the master's degree.
The TFM, carried out in groups of 3-4 students, must be presented and defended before a panel of experts and media professionals who will evaluate its potential and implementation.
Creation of contents and applications for:
- Audiovisual shows
- Interactive installations
- Audiovisual instruments
- Digital scenographies
- Creative programming
- Interactive products
- Interactive digital window dressing and interior design
- Interactive and wearable products
- Design and generative audio
- Museography
Schedule: from Monday to Thursday from 6pm to 9pm
Modality: on-site































