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AUM American University of Malta Bachelor of Science in Game Development

AUM American University of Malta

Bachelor of Science in Game Development

Cospicua, Malta

4 Years

English

Full time

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On-Campus

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Key Summary

    About: The Bachelor of Science in Game Development prepares students to create and develop video games through programming, design, and technical skills. The program emphasizes hands-on experience and collaborative projects, allowing students to work with industry-standard tools and techniques. You'll explore various aspects of game development, including art, sound, and storytelling, ensuring a well-rounded education in this dynamic field.
    Career Outcomes: Graduates can pursue careers as game designers, programmers, quality assurance analysts, or project managers in the gaming industry. Opportunities exist in both large game studios and independent game development firms.

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Introduction

A career in the video games industry is not only entertaining but also rewarding. AUM’s Game Development degree program is intended for people interested in game programming at the highest level, including computer science and graphic professionals that wish to retool for the game industry. The program provides the knowledge of how to use and combine powerful multimedia platforms and animation techniques to implement the designer’s vision into complex virtual realities.

With the Game Development degree, students gain excellent coding skills. Game developers implement codes for games based on web, console, PC, or mobile platforms. The degree will give students the best knowledge and opportunities to enlighten their career path, whether aiming to create plays for commercial purposes or for education. Students may develop careers by using their abilities in entertainment, business, training, or other applicable areas.

Program Details

In the first two years, students will focus on completing the university’s General Education Program (42 US credits/ 84 ECTS), which introduces five thematic areas: communication, data and quantitative literature, scientific inquiry, arts and humanities, and social sciences. In the third and fourth years, students will focus on topics relevant to their major.

Learning Objectives

  • Students will become proficient with real-time C++ programming language
  • Students will be able to design and implement real-time networking for Games
  • Students will be able to create and design software architecture systems using the Design Patterns technique
  • Students will understand real-time polygonal video graphics
  • Students will be able to design and implement a real-time Game Engine
  • Students will be able to develop software projects in a local and global environment
  • Students will be able to understand the fundamentals of computer science
  • Students will be able to participate in the game development process from initial concept to finished product

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