Aalto University Sound in New Media, Master of Arts (Art and Design)
Aalto University

Aalto University

Sound in New Media, Master of Arts (Art and Design)

Espoo, Finland

MA

2 years

English

Full time

Jan 2027

EUR 20,000 / per year *

On-Campus

* international fee only; EU/EEA/Swiss citizens do not pay

Key Summary

About: The MA in Sound in New Media at Aalto University builds artistic and technical skills in applied sound and music. Students tailor a Personal Study Plan and do project-based, practice-and-theory studies. The programme runs 2 years full-time, awards 120 ECTS, teaches in English (thesis may be in English, Finnish or Swedish) and charges €20,000 per year for non‑EU/EEA students.

Career Outcomes: Graduates work in sound design, sonic interaction, game audio, virtual augmented reality, acoustic branding. They work as artists, designers, entrepreneurs, in creative, public organisations, or academic researchers, lecturers. Skills include audio programming, spatial audio, prototyping and listening research.

Please note! No intake in 2027. Next planned intake in 2028.

The aim of the Major in Sound in New Media is to explore, discover and comprehend the emerging digital technology and its aural impact in society; to find and exploit the possibilities it opens to acoustic communication, sonic interaction and new interfaces for musical expression and to evaluate, understand and deal with the challenges it poses to art, design, and creative production in the auditory domain. Furthermore, the major aims at developing artistic and design thinking, enriching the attractiveness and communicative and aesthetic qualities of applied sound and music.

In a technology-saturated world, it is indispensable to understand and study the impacts that technology has on individuals, organisations and society. The Sound in New Media major brings together a multicultural group of students with very versatile skills and backgrounds. By tailoring the degree according to their interests and choosing from a wide variety of areas, the graduates of the major have unique competences to take on new and emerging professions within the broad spectrum of the field. These areas include sound and music computing, sound art and auditory culture, sonic interaction design, artificial intelligence applied to sound design and music, game audio and acoustic branding. The pioneering work of our alumni is an undisputed manifestation of the impact of the major within the aforementioned areas.

The major also aims to provide a supportive and constructive environment for artistic, technical, and professional development. An environment where learning from failures is just as important as learning from successes. The students are encouraged to step outside of their comfort zones and get familiar with a variety of tools and skills, to understand the characteristics of auditory media. These tools and skills include creative coding, physical computing, digital fabrication, sonic interaction design, extended reality, generative composition methods and other emerging technologies.